Advanced RPG Game Design with Unity
Scenario creation 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Scenario creation 2
Overview
“We follow the process to gradually create the scenarios of our game. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Scenario creation 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating the scenarios I have created five different Tilemaps and each has a function. I have put the Ground as the Background. Here I will have the earth itself, the ground. Ground Decorations is located in Background, But there is a tad above the Ground. It’s still ground, but will have objects above the previous ground. We will move over them, but it is used, for example, if you have a tile with transparency, if you paint it on the previous Tilemap, it will leave the gap of transparency on the floor. If you paint it on a Tilemap on top, it will respect the transparency, it will respect t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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