Advanced RPG Game Design with Unity
Creating our combat system 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating our combat system 2
Overview
“We continue working to implement our combat system.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating our combat system 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating our combat system Now we come to the main part, the CombatManager. This is where the logic or brain of the combat is. Don't worry, it's not a lot, and it's not the best combat system, but it is the basis for you to understand it, how that's going. Before you go on, this is the CombatManager, but here you'll see something that you might find odd. And I want to comment on one thing. Do you remember when the GameManager had states and we created them here as if they were assets? Those were a number of states that in programming are called Enumerated. Enumerated are a list of values, s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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