Realistic Prop Creation for Video Games
Before importing into the game engine
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Before importing into the game engine
Overview
“Now, I will take the opportunity to briefly mention a series of aspects to consider before ending our prop and import it into our game engine. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Before importing into the game engine, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“Before importing into the game engine In this lesson, we will discuss technical aspects What you should keep in mind before importing an asset to a game engine. I show you. Once we have the finished texture, the only step we have left to take when we work on a real video game production is to prepare the asset for import into the engine. On this occasion, I will not go step by step making and showing the process because the content would be very long and my objective in this course It was teaching how to make quality assets for blockbusters. Anyway, it seemed useful to me that you knew a li...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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