Realistic Prop Creation for Video Games

Course final project

A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist

3D Videogame Artist. Valencia, Spain.
Joined May 2019
96% positive reviews (196)
5,278 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the final project for: Realistic Prop Creation for Video Games

Creation of realistic props for video games

“Congratulations on having reached the end of the course! The time has come to do a little review of everything you've learned along this path. I hope that this course has motivated you to enter this wonderful world that I am so passionate about, that it is that of 3D for video games, and that it has helped you to learn everything that will allow you to do it. However, we still do not say goodbye! Now it is your turn to show the result of your final project. Do not feel obliged to model this same prop, you can do any other type of "hard surface" to implement everything learned in the course. If you have not done assets of this type before, I recommend that you try not to choose an object that is too ambitious first. It is preferable that you start with something small and manageable to what you can give a high quality, rather than start with something very large that can increase your frustration and harm your final result. Do not forget to put into practice everything learned throughout the course, starting by looking for good references and following a good blockout that will ensure you have no design problems or disproportions in more advanced phases. Remember to give as much detail as possible to your high poly and try to optimize the low and the UVs to the maximum to practice what it would be like to work in the industry. Finally, invent your own contextual history to give life to your texture and take out the final renders with the necessary tweaks to make your asset succeed in the networks. When you have it ready, do not hesitate to share it in the forum and ask everything you need. For my part, I will try to answer as soon as possible, I only ask for your patience since my work will not allow me to do it at the moment. I also encourage you to review and comment on the work of your colleagues, since they can also inspire you or give you ideas that you didn't have in the first instance. I thank you very much that you have placed your confidence in me to take this course! A hug and see you at the Forum. ”

Partial transcription of the video

“Final project. Now we have reached the end of the Domestika course. Next, we will summarize everything learned so far. In this course of modeling realistic assets for video games, I talked about my influences that marked me as a professional. Next, we saw in detail the different phases or pipeline to follow for asset modeling. In addition, we saw how to configure the software and scripts to optimize our working time. We saw the importance of making good references before you start modeling. With this knowledge, we got down to the keyboard to start modeling the asset. The first step was to m...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Realistic Prop Creation for Video Games

  • Level: Intermediate
  • 96% positive reviews (196)
  • 5278 students
  • 6 units
  • 25 lessons (5h 35m)
  • 7 downloads
  • Category

    3D & Animation
  • Software

    3ds Max, Adobe Photoshop, Substance Painter, ZBrush
  • Areas

    3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz

Teacher Plus
3D Videogame Artist

Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.

She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.


  • 96% positive reviews (196)
  • 5,278 students
  • 25 lessons (5h 35m)
  • 20 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

Category
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Realistic Prop Creation for Video Games. 3D, and Animation course by Paula Sánchez-Ferrero Ruiz

Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
  • 96% positive reviews (196)
  • 5,278 students