Realistic Prop Creation for Video Games
What will we do in the course
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: What will we do in the course
Overview
“In this lesson I will show you the final quality that you will be able to achieve at the end of the course, as well as explain each and every one of the phases that we will face together to carry out the development of a 3D prop to AAA video games. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: What will we do in the course, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“In this course. i will teach you how to create 3D models for video games. In this instance. we'll craft a portable energy generator and cover every essential phase: software installation. research gathering. detailed design creation. quality checks. and concluding with social promotion. Feel free to opt for another product if the portable energy generator doesn't resonate with you; choose an item that inspires you to see it through. I highly encourage you to apply all the principles and insights I will share throughout this course on modeling and texturing. Let's dive in. and in the upcomin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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