Realistic Prop Creation for Video Games

UVs and Texel Density

A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist

3D Videogame Artist. Valencia, Spain.
Joined May 2019
96% positive reviews (197)
5,423 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian

About the video: UVs and Texel Density

Overview

“Here, we will see how to prepare the asset so that it can later become textured. Also, we will discover how to find out the appropriate texture resolution to introduce it into the game engine. ”

In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: UVs and Texel Density, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.

Partial transcription of the video

“Next. i will explain how to set up the UVs of your asset for subsequent texturing. I'll also show you the importance of Texel Density and how it can guide you to the right texture resolution. Use it to find the correct texture resolution. Let's begin the process and ensure accuracy. As you likely understand. uVs represent the faces of our model or prop when laid out flat in two dimensions. enabling us to apply textures accurately. This process. known as unwrapping or mapping. involves a range of techniques and theoretical knowledge. often requiring focus on technical aspects without getting...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Realistic Prop Creation for Video Games

  • Level: Intermediate
  • 96% positive reviews (197)
  • 5423 students
  • 6 units
  • 25 lessons (5h 35m)
  • 7 downloads
  • Category

    3D & Animation
  • Software

    3ds Max, Adobe Photoshop, Substance Painter, ZBrush
  • Areas

    3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz

Teacher Plus
3D Videogame Artist

Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.

She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.


  • 96% positive reviews (197)
  • 5,423 students
  • 25 lessons (5h 35m)
  • 20 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, English, French, Italian, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: Intermediate
  • Unlimited access forever

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Realistic Prop Creation for Video Games. 3D, and Animation course by Paula Sánchez-Ferrero Ruiz

Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
  • 96% positive reviews (197)
  • 5,423 students