Realistic Prop Creation for Video Games
Textures: Configuration and basic notions
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Textures: Configuration and basic notions
Overview
“Here I will quickly explain the configuration you must do before creating a new Substance Painter file. Next, I will briefly explain the concepts and functionalities that we are going to use most of this program. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Textures: Configuration and basic notions, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“In this lesson. we will open Substance Painter for the first time. I'll guide you on configuring it and introduce some basic concepts. This will prepare us to start texturing. I'll demonstrate how to set it up. ensuring you're ready to proceed with texturing effectively. Now is the perfect time to begin texturing. At this stage. we should open Substance Painter. which. as discussed in the software lesson. will be our primary tool for texturing. This step is crucial as it sets the foundation for our texturing process. but before starting. what we're going to do is prepare our asset properly ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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