
The video game industry is constantly trying to outdo itself, requiring those who work in the field to continue learning new techniques and processes. 3D artist and video game prop expert Paula Sánchez-Ferrero is passionate about video games, and she views that requirement not as an obstacle but as a continuous opportunity for growth.
In this online course, she takes you through the step-by-step process of creating a realistic 3D prop model with final-production quality using different modeling and texturing programs. In addition, discover the basics that you can apply to other professional assets and the most common workflows used in the AAA video game industry today.
25 lessons & 20 downloads

48 seconds

6 minutes, 1 second

16 minutes, 57 seconds

12 minutes, 45 seconds

19 minutes, 59 seconds

19 minutes, 33 seconds
Start by learning more about Paula, her influences, her beginnings in the video game industry, and her experience as an environment and prop artist and a supervising 3D artist.
Explore the pipeline and phases of asset development for video games before downloading and configuring 3ds Max to help you work more efficiently. Paula then shows you different sites that she uses to find inspiration.
With clear dimensions for your asset and an organized game plan for creation and delivery, explore the techniques for modeling more complex parts and take a closer look at containment or support loops to make sure your high-poly model looks right.
Paula then introduces you to Booleans before guiding you through the basics of ZBrush so you can quickly and realistically combine parts into high-poly models. Analyze the workflow for quickly creating high-poly details via floaters.
Then, create the final meshes, reusing your model as much as possible to ensure that it works. Learn more about smoothing groups and how to apply them as you advance onto UVs and prepare your asset for texturizing. The next step involves creating quality bakes to transfer the detail from high- to low-modeling without errors.
Delve into Substance Painter for texturing, examine the base materials, and learn more about the importance of PBR and the use of masks before finalizing the texture so your asset tells a visual story.
Wrap up the course by illuminating your scene with the Marmoset rendering engine, optimizing your modeling renders so that they look better in your portfolio and on social media. Review final touches like contrast, shadows, background, effects, focus, and overlapping elements.
Create a realistic model of a power generator. Adjust its optimization to turn it into a video game-suitable mesh, learning to give your asset realistic textures and a story that transforms a run-of-the-mill object into a prop that's full of life.

3D artists, designers, digital artists, students, and professionals interested in learning to create a quality video game prop following real industry workflows.
Basic knowledge of 3ds Max, ZBrush, and Substance Painter are recommended, but Paula also guides you through the entire process of creating the proposed model.
In addition, you need a computer with the minimum versions of the following: 3ds Max, ZBrush 2018, Marmoset Toolbag 3, Substance Painter 2018, and Adobe Photoshop.

Curso bien explicado y claro , creo que ella es muy metódica y ordenada ... quizás no tan básico ya que es un nivel intermedio. Además queda claro el Pipeline en un objeto.
Súper conforme, muy bien explicado y de da tips muy precisos que te ayudan un montón! Recomendable 100%
muy buen curso muy entendible y 100% recomendado
Siento que el curso sería mejor con el paso a paso, pone en camara rapida y personas como yo que estamos intentando aprender del programa se hace un poco dificil hasta incluso bloqueante el aprender, ya que hay cosas que explica para iniciantes, pero otras no, como shortcuts, herramientas, etc. Y no hay forma de aprenderlas a no ser investigues por tu propia cuenta, este curso es mas como se lleva todo el workflow, pero no a como usar el programa.
Muy buen curso, se nota que lleva tiempo trabajando en modelado, te enseña metodologías que se aprenden con la experiencia.

Introduction
Previous steps and search for inspiration
Hands on the keyboard! Modeling begins
Creating final meshes
Textures and last steps
Renders and presentation
Final project
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You’ll learn how to create realistic assets following a professional pipeline—from blockout and high/low poly modeling to advanced texturing, detail baking, game engine integration, and final touch-ups in Photoshop.
The course is intermediate level. It’s recommended to have basic 3D modeling knowledge and be familiar with software like 3ds Max, Maya, or ZBrush.
You’ll need 3ds Max (or similar), ZBrush, Maya (optional for UVs), Marmoset Toolbag, Substance Painter, and Photoshop. Having the latest versions of these programs is recommended.
Blockout defines the scale, proportions, and basic structure of the asset. It’s essential for planning the model, saving time, and ensuring the prop fits well within the game environment.
You’ll learn advanced PBR techniques, material creation, using wear and microdetail generators, plus texture optimization for games in Substance Painter.
Yes, the course covers modeling and texturing of both organic and inorganic props, demonstrating techniques and workflows for each.
You’ll see the full process of exporting, setting up, and optimizing props for game engines, ensuring compatibility, collision, and visual quality.