Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist

3D Videogame Artist. Valencia, Spain.
Joined May 2019

Learn to model and texturize professional-quality 3D assets

  • Spanish with subtitles in English
  • 95% positive reviews (184)
  • 4467 students

Learn to model and texturize professional-quality 3D assets

The video game industry is constantly trying to outdo itself, requiring those who work in the field to continue learning new techniques and processes. 3D artist and video game prop expert Paula Sánchez-Ferrero is passionate about video games, and she views that requirement not as an obstacle but as a continuous opportunity for growth.

In this online course, she takes you through the step-by-step process of creating a realistic 3D prop model with final-production quality using different modeling and texturing programs. In addition, discover the basics that you can apply to other professional assets and the most common workflows used in the AAA video game industry today.

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What will you learn in this online course?

25 lessons & 20 downloads

Video game pipeline
6 minutes, 1 second
Software configuration
16 minutes, 57 seconds
Reference Search
12 minutes, 45 seconds
Blockout
19 minutes, 59 seconds
High poly: SubD 1 elements
19 minutes, 33 seconds
Spanish with subtitles in English
  • 95% positive reviews (184)
  • 4467 students
  • 25 lessons (5h 35m)
  • 20 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish, English, Portuguese, German, French, Italian, Polish, Dutch
  • Level: Intermediate
  • Unlimited access forever

What is this course's project?

Create a realistic model of a power generator. Adjust its optimization to turn it into a video game-suitable mesh, learning to give your asset realistic textures and a story that transforms a run-of-the-mill object into a prop that's full of life.

Projects by course students

Who is this online course for?

3D artists, designers, digital artists, students, and professionals interested in learning to create a quality video game prop following real industry workflows.

Requirements and materials

Basic knowledge of 3ds Max, ZBrush, and Substance Painter are recommended, but Paula also guides you through the entire process of creating the proposed model.

In addition, you need a computer with the minimum versions of the following: 3ds Max, ZBrush 2018, Marmoset Toolbag 3, Substance Painter 2018, and Adobe Photoshop.


Reviews

4467 Students
184 Reviews
95% Positive ratings
  • More reviews

Paula Sánchez-Ferrero Ruiz

Teacher Plus
3D Videogame Artist

Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.

She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.


Content

  • U1

    Introduction

    • Presentation
    • Influences
    • What will we do in the course
  • U2

    Previous steps and search for inspiration

    • Video game pipeline
    • Software configuration
    • Reference Search
  • U3

    Hands on the keyboard! Modeling begins

    • Blockout
    • High poly: SubD 1 elements
    • High poly: SubD 2 elements
    • High poly: SubD 3 elements
    • High poly: Booleans 1
    • High poly: Booleans 2
    • High poly: Floaters and details
  • U4

    Creating final meshes

    • Low poly 1
    • Low poly 2
    • UVs and Texel Density
    • UVs and Texel Density 2
    • Bakes
  • U5

    Textures and last steps

    • Textures: Configuration and basic notions
    • Textures: Creation of base materials 1
    • Textures: Creation of base materials 2
    • Textures: Giving the history asset
    • Before importing into the game engine
  • U6

    Renders and presentation

    • Final renderings
    • Presentation of our asset
  • FP

    Final project

    • Creation of realistic props for video games

What to expect from a Domestika course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates
    Plus

    If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

    Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.


FAQs

Domestika's courses are online classes that provide you with the tools and skills you need to complete a specific project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the teacher and with other students, creating a dynamic course community.

All courses are 100% online, so once they're published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

The courses are divided into different units. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with the teacher and with other students, as well as share your work and your course project, creating a community around the course.

You can redeem the course you received by accessing the redeeming page and entering your gift code.

If you're a Plus member, when you complete a course you've purchased, you'll instantly get your personalized certificate. You can see all your certificates in the Certificates section of your profile. You can download your certificates as PDFs and share the link online. Learn more about certificates.
Realistic Prop Creation for Video Games. 3D, and Animation course by Paula Sánchez-Ferrero Ruiz

Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
  • 95% positive reviews (184)
  • 4467 students