Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
, 3D Videogame Artist

Learn to model and texturize professional quality 3D assets

  • Spanish with subtitles in English
  • 96% Positive reviews (111)
  • 2356 students
Realistic Prop Creation for Video Games

Learn to model and texturize professional quality 3D assets

Spanish with subtitles in English
  • 96% Positive reviews (111)
  • 2356 students
  • Online and at your own pace
  • Audio: Spanish
  • Level: Intermediate
  • 25 Lessons (5h 35m)
  • Available from the app
  • Spanish, English, Portuguese, German, French, Italian
  • Unlimited access forever
  • Certificate upon completion of the course

The videogame industry is in constant evolution, and if you want to make a living within it, you need to keep up and be constantly learning. Paula Sánchez-Ferrero is a 3D artist who’s passionate about video games and, ever since she started a few years ago, she’s advanced by leaps and bounds, having collaborated in AAA projects, such as Metro Exodus, Call of Duty: WWII and Overkill’s The Walking Dead.

In this course, Paula will teach you how to model a realistic 3D prop, fit for appearing in a videogame, using different modeling and texturizing software. Furthermore, you’ll learn the basics for creating any other professional-quality asset, as well as getting to the workflows used for AAA projects in today’s videogame industry.

About this course

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Previous steps and search for inspiration
  • U3
    U3. Hands on the keyboard! Modeling begins
  • U4
    U4. Creating final meshes
  • U5
    U5. Textures and last steps
  • U6
    U6. Renders and presentation
  • FP
    FP Final Project
View details

You’ll start by getting to know Paula, who’s going to tell you about her beginnings in the videogame industry, and about her experience as an Environment and Prop Artist and a Supervising 3D Artist. She’ll also share some of the artists that have influenced her work.

She’ll then explain the pipeline and steps to follow for the development of a 3D asset for a videogame. You’ll download and set up 3ds Max for an efficient workflow. Before you start modeling, you’ll need some good reference points; Paula will show you different websites that will help you with that.

Afterward, you’ll begin modeling your asset, taking into account its dimensions and knowing beforehand the total amount of pieces you’ll need to model. This way you can stay organized and more able to meet a deadline. You’ll explore more complex modeling technique and you’ll discover the importance of support loops in making your high poly model look realistic.

You’ll be introduced to the concept of Booleans, and you’ll learn how to weld pieces together in a high poly model, in a realistic and quick way with ZBrush, at the same as you go over the basic aspects of the software. Then, you’ll see the workflow for quickly creating details in a high poly model through floaters.

You’ll create a final mesh, reutilizing your model’s pieces as much as possible, making sure they fit. You’ll learn what smoothing groups are, and how to use them. Then, you’ll get to know UV and you’ll see how to prepare your asset for texturizing. Paula will also teach you how to create quality bakes that will help you take your model from high poly to low poly efficiently.

In the next unit, you’ll learn how to use Substance Painter on a basic level for texturizing, you’ll see the base material and you’ll understand the importance of Physically-Based Rendering (PBR). You’ll explore the use of masks, and you’ll take the final steps towards finalizing the texture of your model. You’ll learn about some tricks to get your asset to tell a story visually.

You’ll learn how to introduce light into the scene using the rendering engine Marmoset while enhancing your model to make it look better both in your portfolio and in social media. You’ll go over things like contrast, shadows, background, effects, focus, and the overlapping of the elements.

What is this course's project?

You’ll create a realistic model of a power generator. You’ll focus on optimizing it to turn it into a videogame-ready mesh, with which you will learn how to provide your asset with realistic texture and a story that will breathe life into your prop, making it something more than just an object that came straight out of a factory.

Projects by course students

Who is it for?

3D artists, designers, digital artists, students, and professionals who are interested in learning the videogame industry’s workflow, as well as the fundamentals of high-quality prop creation.

What you need

Basic 3ds Max, ZBrush, and Substance Painter knowledge is recommended, although Paula will guide you step by step in the creation of your model.

Besides that, you’ll need a computer with 3ds Max, ZBrush 2018, Marmoset Toolbag 3, Substance Painter 2018, and Adobe Photoshop.


2356 Students
111 Reviews
96% Positive ratings
  • More reviews

Paula Sánchez-Ferrero Ruiz

3D Videogame Artist

Paula Sánchez-Ferrero Ruiz is a 3D artist for videogames. Her specialty is Prop Art, which is centered around asset modeling and texturizing, both organic and inorganic, which are used to cover videogame scenes.

She’s been working as an Environment and Prop Artist for the past three years at elite3D, where she’s also the Supervising 3D Artist. She’s participated, together with international companies, in the development of over 9 AAA projects, including well-known titles, such as Metro Exodus, Call of Duty: WWII, and Overkill’s The Walking Dead.


  • U1


    • Presentation
    • Influences
    • What will we do in the course
  • U2

    Previous steps and search for inspiration

    • Video game pipeline
    • Software configuration
    • Reference Search
  • U3

    Hands on the keyboard! Modeling begins

    • Blockout
    • High poly: SubD 1 elements
    • High poly: SubD 2 elements
    • High poly: SubD 3 elements
    • High poly: Booleans 1
    • High poly: Booleans 2
    • High poly: Floaters and details
  • U4

    Creating final meshes

    • Low poly 1
    • Low poly 2
    • UVs and Texel Density
    • UVs and Texel Density 2
    • Bakes
  • U5

    Textures and last steps

    • Textures: Configuration and basic notions
    • Textures: Creation of base materials 1
    • Textures: Creation of base materials 2
    • Textures: Giving the history asset
    • Before importing into the game engine
  • U6

    Renders and presentation

    • Final renderings
    • Presentation of our asset
  • FP

    Final Project

    • Creation of realistic props for video games

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Frequently Asked Questions

  • Domestika's courses are online classes that provide you with the tools and skills you need for completing a specific final project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the instructor and other users, thus creating a dynamic course community.

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Realistic Prop Creation for Video Games. A 3D, and Animation course by Paula Sánchez-Ferrero Ruiz

Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
  • 96% Positive reviews (111)
  • 2356 students