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    Realistic Prop Creation for Video Games

    A course by Paula Sánchez-Ferrero Ruiz3D Videogame Artist

    Realistic Prop Creation for Video Games

    What will you learn in this online course?

    25 lessons & 20 downloads

    View all lessons

    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Realistic Prop Creation for Video Games

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Realistic Prop Creation for Video Games

    Reviews

    5,568
    Students
    197
    Reviews
    96%
    Positive ratings
    • 1 year ago

      Curso bien explicado y claro , creo que ella es muy metódica y ordenada ... quizás no tan básico ya que es un nivel intermedio. Además queda claro el Pipeline en un objeto.

    • 1 year ago

      Súper conforme, muy bien explicado y de da tips muy precisos que te ayudan un montón! Recomendable 100%

    • 1 year ago

      muy buen curso muy entendible y 100% recomendado

    • 1 year ago

      Siento que el curso sería mejor con el paso a paso, pone en camara rapida y personas como yo que estamos intentando aprender del programa se hace un poco dificil hasta incluso bloqueante el aprender, ya que hay cosas que explica para iniciantes, pero otras no, como shortcuts, herramientas, etc. Y no hay forma de aprenderlas a no ser investigues por tu propia cuenta, este curso es mas como se lleva todo el workflow, pero no a como usar el programa.

    • 1 year ago

      Muy buen curso, se nota que lleva tiempo trabajando en modelado, te enseña metodologías que se aprenden con la experiencia.

    More reviews
    Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.

    She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • What will we do in the course
    • U2

      Previous steps and search for inspiration

      • Video game pipeline
      • Software configuration
      • Reference Search
    • U3

      Hands on the keyboard! Modeling begins

      • Blockout
      • High poly: SubD 1 elements
      • High poly: SubD 2 elements
      • High poly: SubD 3 elements
      • High poly: Booleans 1
      • High poly: Booleans 2
      • High poly: Floaters and details
    • U4

      Creating final meshes

      • Low poly 1
      • Low poly 2
      • UVs and Texel Density
      • UVs and Texel Density 2
      • Bakes
    • U5

      Textures and last steps

      • Textures: Configuration and basic notions
      • Textures: Creation of base materials 1
      • Textures: Creation of base materials 2
      • Textures: Giving the history asset
      • Before importing into the game engine
    • U6

      Renders and presentation

      • Final renderings
      • Presentation of our asset
    • FP

      Final project

      • Creation of realistic props for video games

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    You’ll learn how to create realistic assets following a professional pipeline—from blockout and high/low poly modeling to advanced texturing, detail baking, game engine integration, and final touch-ups in Photoshop.

    The course is intermediate level. It’s recommended to have basic 3D modeling knowledge and be familiar with software like 3ds Max, Maya, or ZBrush.

    You’ll need 3ds Max (or similar), ZBrush, Maya (optional for UVs), Marmoset Toolbag, Substance Painter, and Photoshop. Having the latest versions of these programs is recommended.

    Blockout defines the scale, proportions, and basic structure of the asset. It’s essential for planning the model, saving time, and ensuring the prop fits well within the game environment.

    You’ll learn advanced PBR techniques, material creation, using wear and microdetail generators, plus texture optimization for games in Substance Painter.

    Yes, the course covers modeling and texturing of both organic and inorganic props, demonstrating techniques and workflows for each.

    You’ll see the full process of exporting, setting up, and optimizing props for game engines, ensuring compatibility, collision, and visual quality.

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