Realistic Prop Creation for Video Games
High poly: Booleans 2
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: High poly: Booleans 2
Overview
“We continue with the Boolean .
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: High poly: Booleans 2, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“High poly: Booleans You will wonder why we need to make a DynaMesh, because DynaMesh is dedicated to subdividing the mesh and make it a mass of compact digital clay. Unlike our subD elements in Max, that if we erased a face we saw that they were hollow inside, DynaMesh allows to fill any hole and glue some meshes to others as if they were real mud. So, once we have applied DynaMesh to the pieces, We can start testing the Boolean seeing how the final subtraction will look. So, we go to Geometry, DynaMesh and we are testing resolutions. I always try to work with resolutions that are power of ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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