Realistic Prop Creation for Video Games

High poly: Booleans 2

A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist

3D Videogame Artist. Valencia, Spain.
Joined May 2019
96% positive reviews (196)
5,278 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: High poly: Booleans 2

Overview

“We continue with the Boolean .

After the explanations, you will see some parts of the process in rapid motion so that they do not become so long.

In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: High poly: Booleans 2, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.

Partial transcription of the video

“High poly: Booleans You will wonder why we need to make a DynaMesh, because DynaMesh is dedicated to subdividing the mesh and make it a mass of compact digital clay. Unlike our subD elements in Max, that if we erased a face we saw that they were hollow inside, DynaMesh allows to fill any hole and glue some meshes to others as if they were real mud. So, once we have applied DynaMesh to the pieces, We can start testing the Boolean seeing how the final subtraction will look. So, we go to Geometry, DynaMesh and we are testing resolutions. I always try to work with resolutions that are power of ...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Realistic Prop Creation for Video Games

  • Level: Intermediate
  • 96% positive reviews (196)
  • 5278 students
  • 6 units
  • 25 lessons (5h 35m)
  • 7 downloads
  • Category

    3D & Animation
  • Software

    3ds Max, Adobe Photoshop, Substance Painter, ZBrush
  • Areas

    3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz

Teacher Plus
3D Videogame Artist

Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.

She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.


  • 96% positive reviews (196)
  • 5,278 students
  • 25 lessons (5h 35m)
  • 20 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

Category
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Realistic Prop Creation for Video Games. 3D, and Animation course by Paula Sánchez-Ferrero Ruiz

Realistic Prop Creation for Video Games

A course by Paula Sánchez-Ferrero Ruiz
3D Videogame Artist. Valencia, Spain.
Joined May 2019
  • 96% positive reviews (196)
  • 5,278 students