Realistic Prop Creation for Video Games
High poly: Floaters and details
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: High poly: Floaters and details
Overview
“Now, let's see a specific workflow for creating details in high poly quickly through floaters . In addition, I will explain the usefulness and efficiency of this working method. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: High poly: Floaters and details, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“High poly: Floaters and details In this lesson, we will see the last of the high poly phase and we will use to give details to our object using floaters that will allow us to do this efficiently and not destructively. I show you. We are already at the doors of the end of our high poly and at this point, it's time to go to fine detail, worrying about aspects that will add interest to the asset without altering its general form. By this I mean that they are not details that will consist in modeling pieces that fill it more, but the goal is to set ourselves in pieces already modeled and analyz...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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