Realistic Prop Creation for Video Games
Textures: Creation of base materials 1
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Textures: Creation of base materials 1
Overview
“In this lesson, I will begin by explaining how to carry out a correct definition of base materials respecting the PBR. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Textures: Creation of base materials 1, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“Textures: Creation of base materials Now I will show you how you can create your base materials properly, taking into account PBR values. And I will explain how to configure the folders and masks properly and efficiently. Let's see it. The first thing we should keep in mind at the beginning of this stage we can't pretend to create at once The final look of our asset. By this I mean that before starting to texturize we have to think what materials constitute that object. We can't just look at the final finish. and dedicate ourselves to distribute colors, dirt and rust everywhere. We must und...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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