Realistic Prop Creation for Video Games
Blockout
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Blockout
Overview
“We are going to start modeling our prop with the blockout phase, where we are going to provide the appropriate dimensions and measures, as well as specify the number of pieces that we are going to have to develop so that it looks complete. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Blockout, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“In this lesson. i want to highlight the significance of the blockout stage because that’s where we determine the scale of our asset and figure out how many pieces and types of content will be included. This crucial step helps prevent wasting time later on during the high-detail phase by ensuring everything is planned properly from the start. Let me guide you through it. So. as I previously noted. our process begins with moving from general concepts to detailed specifics. initially. we'll construct a bounding box. essentially a basic rectangular outline serving as a foundational This will in...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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