Realistic Prop Creation for Video Games
Textures: Giving the history asset
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Textures: Giving the history asset
Overview
“In this video you can learn the final steps to highlight your texture, giving it a more realistic and professional aesthetic. For this, we will see the scratch and bump pass, the dirt pass and the dust pass and I will focus on emphasizing the importance that the asset can get to tell us a story visually. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Textures: Giving the history asset, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“Giving the history asset We are already in the final section of the texturing phase and we will try to give a more professional aesthetic to our texture. To do this, we will go through the phases of scratches and bumps, dirt and dust, that will help us provide our asset with a visual story. I show you. Now, with our base materials correctly configured it's time to give life to our asset, of history, of making it have its own identity that makes it fit with the scenario in which it will be located. Therefore, the first thing we should have is some context about the video game, to know the en...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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