Realistic Prop Creation for Video Games
Low poly 2
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Low poly 2
Overview
“We follow the low process.
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Low poly 2, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“Low poly We are about to end the low poly and I wanted to take the opportunity to explain a specific "workflow" What do I use when facing the low of a Boolean. I have been applying it already, as you will have seen, but it seemed worth a break to explain the method and the alternatives. So, the first thing you should do is recover the mesh base that you have used to generate your final piece of high. In this case, it would be the pieces that I imported in Z, As you can see, we have them here with the TurboSmooth by Smoothing Groups removed because in this case, I'm not interested at all hav...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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