Realistic Prop Creation for Video Games
Bakes
A course by Paula Sánchez-Ferrero Ruiz , 3D Videogame Artist
Joined May 2019
About the video: Bakes
Overview
“In this lesson, I will emphasize the most important concepts that every prop artist must take into account to perfectly bring the detail of the high to low modeling without errors. I will also mention the importance of having assigned materials intelligently, as well as nomenclatures and smoothing groups so that everything works correctly. ”
In this video lesson Paula Sánchez-Ferrero Ruiz addresses the topic: Bakes, which is part of the Domestika online course: Realistic Prop Creation for Video Games. Learn to model and texturize professional-quality 3D assets.
Partial transcription of the video
“Bakes In this lesson, I will tell you how to "bake" your asset to pass your high detail to your low modeling correctly. In addition, we will see the importance of the correct allocation of materials and nomenclature to save time later. Let's see it. This is the last phase before beginning with the texturing process and basically it consists in capturing in our low poly the details modeled in the high. To do this process, we will use Marmoset Toolbag 3, but before we begin, let's consider some considerations. The first one is that all the pieces that we will want them to share UV, either ins...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Prop Creation for Video Games
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, Substance Painter, ZBrush -
Areas
3D, 3D Modeling, Game Design, Video Games

Paula Sánchez-Ferrero Ruiz
A course by Paula Sánchez-Ferrero Ruiz
Paula Sánchez-Ferrero is a 3D artist for video games, specializing in prop art. This area focuses on the modeling and texturing of assets, which can be both organic and inorganic and are used to cover the world or settings that appear in video games.
She has extensive experience working as an environment and prop artist at elite3d, an outsourcing company for videogames where she also serves as supervising 3D artist. She has also collaborated with international companies on the development of more than nine AAA projects, including some as well-known as Metro Exodus, Call of Duty: WWII, and Overkill's The Walking Dead.
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