Designing and Modeling Comic Book Characters with ZBrush

Postproduction in Photoshop 2

A course by Danu Navarro , 3D Artist

3D Artist. Medellín, Colombia.
Joined March 2019
99% positive reviews (80)
2,901 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: Postproduction in Photoshop 2

Overview

“Now I will work on the last details of my work making subtle modifications to the teeth, tongue and ears of my character and I will give it the final finish.”

In this video lesson Danu Navarro addresses the topic: Postproduction in Photoshop 2, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.

Partial transcription of the video

“Post production in Photoshop It would stay that way. What else can we do? See that the tusk is missing. I would like both fangs to show. So that's what this map is for. What I'm going to do is I want to save this tusk. So I'm going to copy it. The other copy, the original, I delete everything except those two fangs. So those two fangs are lowered so that the Ambient covers them and then be able to empty them. That, then see how I saved the fangs a bit they hardly saw each other. Another thing too, look so beautiful that the tongue looks more humid, It kind of feels like subsurface scatterin...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Designing and Modeling Comic Book Characters with ZBrush

  • Level: Beginner
  • 99% positive reviews (80)
  • 2901 students
  • 5 units
  • 19 lessons (4h 32m)
  • 9 downloads
  • Category

    3D & Animation
  • Software

    KeyShot, ZBrush
  • Areas

    3D, 3D Modeling

Danu Navarro

Danu Navarro
A course by Danu Navarro

Teacher Plus
3D Artist

After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.

He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.


  • 99% positive reviews (80)
  • 2,901 students
  • 19 lessons (4h 32m)
  • 27 additional resources (9 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Designing and Modeling Comic Book Characters with ZBrush. 3D, and Animation course by Danu Navarro

Designing and Modeling Comic Book Characters with ZBrush

A course by Danu Navarro
3D Artist. Medellín, Colombia.
Joined March 2019
  • 99% positive reviews (80)
  • 2,901 students