Designing and Modeling Comic Book Characters with ZBrush
Customize the ZBrush Interface
A course by Danu Navarro , 3D Artist
About the video: Customize the ZBrush Interface
Overview
“Let's start with the basics! In this lesson, I'll give you an introduction to ZBrush and its customizable interface. In addition, I will give you a demonstration of the key tools of this software and my workflow and why I add them to the initial interface.”
In this video lesson Danu Navarro addresses the topic: Customize the ZBrush Interface, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Customize the ZBrush interface In this lesson we are going to do our introduction to ZBrush, but remember that this is not a ZBrush scratch course. You should already have some basics in this program. What I want to show you is how to customize or customize our interface because in this industry time is money. We have to be very fast. Whether in your work or in your personal work, we must be quick so i will show you a series of elements that will make your workflow much more dynamic. So, let's get started. From the theory to the practice. First what you should know is that this is not a ZBr...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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