Designing and Modeling Comic Book Characters with ZBrush
Basic Texturing
A course by Danu Navarro , 3D Artist
About the video: Basic Texturing
Overview
“Here I will teach you the basics of texturing in ZBrush and how to add details and imperfections to the character's skin.”
In this video lesson Danu Navarro addresses the topic: Basic Texturing, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“basic texturing In this lesson we will start texturing our character. I will also teach you how to make small imperfections and pores in the skin. something i could mention is that one of the characteristics of the cartoon, of stylized art or stylized characters, is that we do not need to do very complex texturing, everything is based more on the composition of the color and good taste. Let's start with this. We already have our head totally refined. You can see the change from the previous lesson. This is already the final proposal. As you can see, off course I was already doing the body. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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