Designing and Modeling Comic Book Characters with ZBrush
Lighting and Rendering
A course by Danu Navarro , 3D Artist
About the video: Lighting and Rendering
Overview
“It is time to start with the lighting of the character and to achieve a cartoon or stylized style. In addition, I will do the final configuration of the render to obtain optimal results and I will generate the different render passes for post-production.”
In this video lesson Danu Navarro addresses the topic: Lighting and Rendering, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“lighting and rendering This lesson is one of my favorite parts of 3D art. I will teach you all my techniques and secrets for stylish lighting and we will see how to configure the program to achieve the most optimal results. let's get started We have already reached the penultimate chapter of this course and it is where we are going to illuminate. Let's give it power. But first I want to show you about the cameras and regarding the composition, We keep talking about composition, it's very important. Let's see this exercise I did. I have several takes because he still hadn't decided exactly w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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