Designing and Modeling Comic Book Characters with ZBrush
The Expression
A course by Danu Navarro , 3D Artist
About the video: The Expression
Overview
“Now I will move on to one of the elements that I consider fundamental: the expression of the character. I will explain to you why I think it is very important and I will review the references previously found for the character to analyze its essence and how I can capture it in my model. ”
In this video lesson Danu Navarro addresses the topic: The Expression, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“The expression Now we will see one of my favorite parts in the creation of a 3D character that is the expression. Expression is essential for me. I faithfully believe in the connection of the character work itself with the viewer, then let's work on it. The character is already completely finished as for sculpting texturing. They see that texturing is not something very complex, but if you do it carefully, using the tones well and the chiaroscuro is very good. It already looks like a sculpture or an action figure. If you put a base here it could be a collectible. This lesson is important as...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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