Designing and Modeling Comic Book Characters with ZBrush
The Mesh Base: The Best Ally
A course by Danu Navarro , 3D Artist
About the video: The Mesh Base: The Best Ally
Overview
“Now I will show you my previous characters and I will analyze them so that you can see with examples the keys of the stylization of a character, at the same time that I work with the new base mesh. You will also be able to understand the characteristics and versatility of this resource.”
In this video lesson Danu Navarro addresses the topic: The Mesh Base: The Best Ally, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“The mesh base: the best ally In this lesson we will finally work with our base mesh. I will teach you how to work with this tool, how is its dynamics and how it is divided into subtools so that we can modify a part of the face without damaging another that we already have ready. So, let's get started. We already entered a topic that would change my career and my work forever and it is the discovery of the base meshes. It is that you have seen artists who begin with a sphere and they start doing this. They make the hollow of the eye sockets, they stick out their nose Here they show the jaw a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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