Designing and Modeling Comic Book Characters with ZBrush
Materials
A course by Danu Navarro , 3D Artist
About the video: Materials
Overview
“Now I will show you how to assign the materials to your character and how to modify them.”
In this video lesson Danu Navarro addresses the topic: Materials, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Materials In this lesson we are going to work on material configuration or what we call shading. Depending on each of the characteristics of the character, We are going to learn to set the material to achieve the best possible look in each of the parts. Let's go to work. Now we can allocate materials, but first they have to be very sure that the composition is correct, that the character's pose is correct, because perhaps it seems to me that the model could have head bowed more. So I move it here, even a few degrees. When I do that, I send it back. See that he is loading it. Done, you reimp...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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