Designing and Modeling Comic Book Characters with ZBrush
Blocking: First Phase
A course by Danu Navarro , 3D Artist
About the video: Blocking: First Phase
Overview
“With my mesh base I will start my first blocking of the character that will consist of making the base of my character. Whether in a rudimentary or unrefined way, you need to already start to see the character you are making in your sculpt.”
In this video lesson Danu Navarro addresses the topic: Blocking: First Phase, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Blocking: first phase In this lesson we are going to start making our final project. The idea is that with the base mesh we achieve an initial blocking. In the initial blocking we need to see the character already. We have to define the shapes and that all the proportions are correct. So let's get started. Let's get down to business with our final project. If you had wondered how the Penguin had turned out, here I have it. Look, with one more hour of work this was the result. Let's see the references. Let's put it here. The idea is this. I didn't want to go very far here, since this is like...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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