Designing and Modeling Comic Book Characters with ZBrush
Postproduction in Photoshop 1
A course by Danu Navarro , 3D Artist
About the video: Postproduction in Photoshop 1
Overview
“In this lesson I'll import all the render passes I generated in KeyShot into Photoshop and show you how to set them up. I will also create a background for my character.”
In this video lesson Danu Navarro addresses the topic: Postproduction in Photoshop 1, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Post production in Photoshop Finally we come to the final part. In this lesson I will show you how to do all the post production processes, give it those finishing touches and something very important is how to make the background to achieve our final scene and that your work reaches the next level. Let's start. We come to the final chapter. Now we only have to import our render passes to Photoshop and we finished our work. How are we going to do it? Here, under File, Script, Load Files in Stack. this is super handy because we don't have to import one by one and take them to a scene. We cli...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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