Designing and Modeling Comic Book Characters with ZBrush
Generate UVs
A course by Danu Navarro , 3D Artist
About the video: Generate UVs
Overview
“In this lesson I will teach you how to generate UVs from your highpoly and the importance of these for texturing.”
In this video lesson Danu Navarro addresses the topic: Generate UVs, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Generate UVs In this lesson we are going to generate the UV of each one of the pieces of our character. We are going to use the Polygroups technique to unfold them and get the character ready for texturing. Let's start. We already have our refined at about 85%. Why do I say 85%? Because, if you look here, see that there are still cracks here, like it could be so much better. You will wonder why we don't have our character already finished, fully refined. It is because we are going to go to a very interesting stage and that is to generate UV. Generating UV from ZBrush I would say is a bit or...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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