Designing and Modeling Comic Book Characters with ZBrush
Fusion and Geometry Optimization
A course by Danu Navarro , 3D Artist
About the video: Fusion and Geometry Optimization
Overview
“Once you have your final blocking, you can start merging your subtools with Dynamesh and, later, with ZRemesher. In this stage, you will optimize the geometry so that you can refine and detail your model with optimal surface and geometry.”
In this video lesson Danu Navarro addresses the topic: Fusion and Geometry Optimization, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Fusion and geometry optimization Since we already have our final character, in this lesson we are going to blend the entire face. What tools are we going to use? DynaMesh and ZRemesher. The DynaMesh to merge all the subtools and the ZRemesher to generate a new topology and that the model is suitable for refining and styling. So let's work on that. Here we have our blocking of the character, just as we saw the Penguin. I worked on this for about an hour and a half. Since the fast camera started, it was about an hour and a half of work. Here it is time to merge. This must be done when we are ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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