Designing and Modeling Comic Book Characters with ZBrush
Blocking: Second Phase
A course by Danu Navarro , 3D Artist
About the video: Blocking: Second Phase
Overview
“Now I will continue the elaboration of my blocking to take it to its final state, that is, all the proportions and configuration of the face will have to be resolved.”
In this video lesson Danu Navarro addresses the topic: Blocking: Second Phase, which is part of the Domestika online course: Designing and Modeling Comic Book Characters with ZBrush. Bring to life comic book-style characters from your imagination by transforming them from 2D to 3D with Zbrush and Keyshot.
Partial transcription of the video
“Blocking: second phase In this lesson we must already solve our character. We must now take the blocking to its final state. So let's continue. See that in 10 or 20 minutes I've been working on it We already have something of the character. Let's see it here. It looks so weird and I can tell you why. It's the eyes. It looks strange. It kind of makes me uncomfortable. That is fixed very easily. The first thing I do when I'm working are the eyes. Set the eyes as soon as we do the blocking it is totally essential. What I do is that at once, with the ToyPlastic material, and in this case yellow...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing and Modeling Comic Book Characters with ZBrush
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Modeling

Danu Navarro
A course by Danu Navarro
After earning a degree in fine arts, Danu Navarro specialized in 3D modeling and began his career working on Colombia's first 3D animated series, Niña aji, from the animation studio Domo Animato. Later, he started a new chapter, entering the world of video games with Cocodrilo Dog. There, he was the team's lead modeler, designing characters and scenery for their Beatboy and BoomFighters projects for mobile devices.
He was also an art director at C2 Game Studio, working on the Project Monolith video game for Nintendo and PlayStation 4. He currently works as a freelance artist, focusing on 3D modeling and character design for different projects, as well as a tutor for the cartoon characters module at Animum Creativity Advanced School.
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