Introduction to Voxel Art for Character Design
Finalizing Your Scene 1
A course by Zach Soares , Voxel Artist and Animator
About the video: Finalizing Your Scene 1
Overview
“This lesson is me reminding you, and myself, to do a final pass on everything. Finalizing your scene is about making sure you feel good about everything. I will show you how I make tweaks on the final piece before capturing and what sort of checklist I make sure to follow. ”
In this video lesson Zach Soares addresses the topic: Finalizing Your Scene 1, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“In this lesson, we're going to be finalizing the scene. What that means is we might actually be going backwards into things that we have done before, fixing them up, making them better, and even adding more objects to the scene in Unity. Even though our animation's final, maybe the thing isn't quite right yet. We're going to make you happy with the rest. Let's get back into this. You're already gonna notice a little bit of a change here. In the finalizing of the scene, it's just tweaking lighting and adding any extra assets or objects to the scene that you feel would help. I don't know, con...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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