Introduction to Voxel Art for Character Design
Blocking Out Your Scene 3
A course by Zach Soares , Voxel Artist and Animator
About the video: Blocking Out Your Scene 3
Overview
“This is the third and last part of the lesson on how to block out the scene we are working on. Let's go for it!”
In this video lesson Zach Soares addresses the topic: Blocking Out Your Scene 3, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“Blocking out your scene Importing Unity project, it's gonna import. Here we can test out the positions, let's always do 0 position, so that's in the camera view. Let's do 2. Nonetheless, press F. And from here, you can start positioning, testing how they fit within the scene, if you're content with that. You can do this in Unity, I also tend to do this in Maya. Let's open up some Maya projects. I'm gonna go to the engineer to export it. I go to Windows, then I go to Hypershade. And with the Hypershade right here, you wanna select the material you just applied. And turn off the filter, that ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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