Introduction to Voxel Art for Character Design
What We Will Do in the Course?
A course by Zach Soares , Voxel Artist and Animator
About the video: What We Will Do in the Course?
Overview
“I will take you through what to expect for the remainder of the course. This should get you motivated, it’s going to be a long road but a very fulfilling one. Moreover, I will provide you with a lot of content so you can find your own style and comfort making voxel art. ”
In this video lesson Zach Soares addresses the topic: What We Will Do in the Course?, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“What will we do in this course? In this lesson, I'll be talking about my whole process and what I hope you learn from all of this. I've done this for years, and my art and the art I'll be teaching has become really refined, it's voxel art, mostly because of the limitations I've had to break through over the years. Phones are now comparable to computers, but they were not like that at all seven years ago, so I developed a very refined style that has very limited colors, very limited bumps and shapes, so you kind of have to abstract and figure out what looks good with the limitations that we ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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