Introduction to Voxel Art for Character Design
Character Rigging 1
A course by Zach Soares , Voxel Artist and Animator
About the video: Character Rigging 1
Overview
“This lesson is packed with tedious processes, but in grasping these methodologies, you’ll have made your life easier in the future. Animating voxel art has some similarities to modern game animating but there are unique cases to the form itself you need to be aware of. I’ll indicate these little differences and you’ll quickly learn to master how best to rig voxel models! The rig we’ll be making is relatively simple but will contain many little parts. So sit with me and let’s make our future selves happy. ”
In this video lesson Zach Soares addresses the topic: Character Rigging 1, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“In this lesson, I'll be showing you how to do the character rigging. This is character rigging with VoxAlert. It's like traditional, like 3d rigging stuff, but there's a lot of caveats, a lot of little things that you're going to want to watch out for. I'll get through it all in the lesson. Let's just get right into it. You can import it by either locating it through the file system, but I like to just do it directly from the folder that I exported into, just drag it and drop it. And then your object is going to be in a location. So what you're going to want to do is you want to go into the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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