Introduction to Voxel Art for Character Design
Setting up Your Scene and Lighting in Unity
A course by Zach Soares , Voxel Artist and Animator
About the video: Setting up Your Scene and Lighting in Unity
Overview
“This unit will cover the whole question of “now that I’ve finished my art, what do I do?”. We will cover the rendering and lighting of the final piece. To start, in this lesson we’ll be focusing on lighting. We will look at how to use Unity for lighting and how easily you can set up a scene for future projects! ”
In this video lesson Zach Soares addresses the topic: Setting up Your Scene and Lighting in Unity, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“So in this lesson, i'll be showing you now that your pieces in unity, you go, well, what do I go from here? Well, we're going to be working on lighting. Then we're going to be working on the camera work. Once that's done, we'll be showing you how to do the rendering pass. But first things first, let's do the lighting and the camera work. Let's get into it. First thing you're going to want to check is your lighting setup. By default, you're going to have a single light source in your scene. And what I highly recommend is that you have two light sources. With a single laser, what happens is y...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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