Introduction to Voxel Art for Character Design
Influences
A course by Zach Soares , Voxel Artist and Animator
About the video: Influences
Overview
“This lesson is all about what influences my art and why exactly am I influenced by it. I am going to do a thorough explanation of my influences in order to connect them all. I have different influences for color, design, shapes, and scale, all things I feel are important for you to understand. Influences can come from anywhere and influence anything. ”
In this video lesson Zach Soares addresses the topic: Influences, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“Influences In this lesson, I'll talk about my influences, the artists and the art that influence me to make these characters and what really got me to where I am. The very first influence that I have is Studio Ghibli. This is a book of "Howl's Moving Castle," but all of their movies are a great inspiration point... mainly with their character colors and how they treat the villains and the heroes in a story. It's ambiguous with a lot of stories, but as you can see here, the character is a pale blue, but then you have the villains. This is really early in the movie and you see they have like ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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