Introduction to Voxel Art for Character Design
Frame Based Animation Setup 2
A course by Zach Soares , Voxel Artist and Animator
About the video: Frame Based Animation Setup 2
Overview
“Let's keep on talking about the process in the second part of this lesson. ”
In this video lesson Zach Soares addresses the topic: Frame Based Animation Setup 2, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“Hopefully that all made sense. You should have your character frame animation implemented into the character, which is nice. And things should be moving just as you intend. In the next lesson, I'll be showing you how to finalize all of this and get that rendering and making things feel good.”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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