Introduction to Voxel Art for Character Design
Figuring Out Scale
A course by Zach Soares , Voxel Artist and Animator
About the video: Figuring Out Scale
Overview
“This part of the lesson will cover the level of detail and understanding of what scale you should be working in. You won’t always want to model at the same resolution as I do, you might want more detail in your character and that’s perfectly fine. Just know that your scale matters across the whole project. By adding more detail and information to one part of the piece you risk increasing your production time exponentially. ”
In this video lesson Zach Soares addresses the topic: Figuring Out Scale, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“In this lesson, I'll be talking about scale, figuring out scale. What does scale mean to me? And what do I mean by it? Because it can mean many things. Primarily what I'm talking about is with voxel art scale to me refers to the size in which you're making an object. So when you're thinking an apple, what do you think? You're like, oh, okay. An apple is going to be like yay big. It's gonna be a certain size. Well, that size is the scale I'm talking about. Now I have all of these Pixio cubes with me, which are going to make it a lot easier for me to show you in real time how to do this. With...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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