Introduction to Voxel Art for Character Design
Character Rigging 2
A course by Zach Soares , Voxel Artist and Animator
About the video: Character Rigging 2
Overview
“More on rigging on the second part of this lesson. It is somewhat dense, but it's worth the time and effort!”
In this video lesson Zach Soares addresses the topic: Character Rigging 2, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“By the way, it's a little tip to help you out. You're going to want to create a group for each of these for display groups. So you can hide your skeleton and not freak out too much. This is for the animation process mainly. In this case, though, you want to put your mesh on R for the third option so that you don't end up clicking on the mesh. It's unclickable. And you can do the same with the skeleton while you're building this part out. So once you've built all these curves for your entire character, you're going to want to just finalize with two last things. You're going to create your IK...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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