Introduction to Voxel Art for Character Design
Character Rigging 2
A course by Zach Soares , Voxel Artist and Animator
About the video: Character Rigging 2
Overview
“More on rigging on the second part of this lesson. It is somewhat dense, but it's worth the time and effort!”
In this video lesson Zach Soares addresses the topic: Character Rigging 2, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“Character rigging A little tip to help you out. You can create a group for each of these, for display groups, so you can hide your skeleton, this is for the animation process. In this case you wanna put your mesh on R, for a third option, so that you don't click on the mesh, it's unclickable. You can do the same with the skeleton while you're building this part out. Once you've built all these curves for your character, just finalize with two last things, you'll create your IKs for each leg, so hip to ankle, and then hip to ankle. You want to call the one there IK_Left, and then IK_Right. N...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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