Introduction to Voxel Art for Character Design
How to Start: Thinking of Ideas
A course by Zach Soares , Voxel Artist and Animator
About the video: How to Start: Thinking of Ideas
Overview
“In this part of the lesson, you will learn how to organize your thoughts and ideas in ways that’ll help you throughout the whole project. Even if you have an exact idea of what you want to make, you’ll still want something to look back on. References will make your life easier and your work gets produced much faster than you would otherwise imagine.”
In this video lesson Zach Soares addresses the topic: How to Start: Thinking of Ideas, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“How to start: Thinking of Ideas Now I'll be showing you how to think of your ideas, or how I think of mine, and how to flow through this and figure out what feels right. Let's move on to the iPad. You have to figure out what is the character you wanna work with first. In my case, the first thing I knew I wanted to work with is to make an engineer-like character. So "engineer." That's your main core idea. From there, you can break it apart into various little components. What does an engineer wear? They wear gloves. What else is there? They've got boots, of course. And we've also got things ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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- 24 lessons (5h 13m)
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- Level: Beginner
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