Introduction to Voxel Art for Character Design
Character Rigging 3
A course by Zach Soares , Voxel Artist and Animator
About the video: Character Rigging 3
Overview
“Now it is time to see the final details on rigging, topping off the lesson.”
In this video lesson Zach Soares addresses the topic: Character Rigging 3, which is part of the Domestika online course: Introduction to Voxel Art for Character Design. Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity.
Partial transcription of the video
“The first step in your rigging process, once you've done your skeleton and your rig, is the skinning and weight painting. Now to validate that you need to select all your bones and then select all the mesh objects and go into the skin and then bind skin. There's a certain set of values that I recommend and I'll put that in a document so you guys can read through that. But yeah, basically once you've done that, we're all connected. The first major step that I highly recommend you learn and that you know is once you've done this whole skinning thing, you'll notice there's a lot of bones that ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Voxel Art for Character Design
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Category
3D & Animation -
Software
Blender, Maya, Qubicle, Unity 3D -
Areas
3D, 3D Animation, 3D Character Design, 3D Modeling, Character Design

Zach Soares
A course by Zach Soares
Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.
His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.
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