Creation of 3D Scenes from Scratch in Maya
Final score
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Final score
Overview
“In this lesson I will teach you four basic Photoshop concepts to finish highlighting your final render . We will add the "ambient occlusion", we will play a bit with the color correction and we will leave the final image ready to publish in your portfolio. You will also learn the importance of feedback and self-criticism before finalizing a project.”
In this video lesson Albert Valls Punsich addresses the topic: Final score, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“FINAL SCORE Let's have fun with the compo. It's time to get the most out of your final image, play with colors, brightness, contrast, curves ... In short, to maximize your result and make it more spectacular to the viewer. For this, you can use Photoshop or any image editing program. Let me show you some tricks. Take a good look at the final scene, where you can see everything we were reviewing in the previous lessons. We're going over there. Notice, I've added two levels of subdivision as I showed you in the previous lesson. Why did I add two? Because I have 2 of subdivision and one to 1 o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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