Creation of 3D Scenes from Scratch in Maya
Essential basics of blocking
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Essential basics of blocking
Overview
“In this lesson I will show you the importance of blocking and why we should not proceed in the next production steps until it is completely finalized and approved. We will also understand why down modeling is so important in order to make quick and efficient composition changes. Finally, we will see the three fundamental principles to take into account in its creation: scale, proportions and volumes.”
In this video lesson Albert Valls Punsich addresses the topic: Essential basics of blocking, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“ESSENTIAL FOUNDATIONS OF BLOCKING Blocking or low modeling It is essential before starting to compose your scene. I recommend that you never skip this step, since if you skip this step it may be that in the end you end up wasting a lot of time fixing future mistakes. We will now see the creation of Blocking and how we can modify it quickly and easily. What you will have to do in this course It is a Blocking. I will accompany you in the process but first I want you to have very clear bases and so I show you mine. Blocking is a low representation of your stage, low. What do i mean Well, it ha...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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