Creation of 3D Scenes from Scratch in Maya
Influences
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Influences
Overview
“In this lesson I will briefly review all my influences and I will show you the great artistic titles that have accompanied me since the beginning of my career as a source of inspiration and improvement. Likewise, I will show you my influences from the world of comics and cinema that marked my decision to focus on the creation of scenarios and become part of the animation industry. Finally, I will show you a couple of Disney books that help me become a better artist.”
In this video lesson Albert Valls Punsich addresses the topic: Influences, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“INFLUENCES Many of my influences They are born long before I became a 3D artist. My parents taught me from a very young age the passion for cinema and art. I used to devour for hours books, comics, movies, manga, and everything related to audiovisual art, always paying special attention to the "environments" and magical worlds that were described in these movies or books. Let me highlight some of these readings. For example, the magical world of Harry Potter. Who does not remember when new students enter the great hall and there are the big tables or the floating candles. Also "The Lord of ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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