Creation of 3D Scenes from Scratch in Maya
Ready for production
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Ready for production
Overview
“In this lesson I will teach you how to prepare the file for the layout and preview department. We will also see how to organize the outliner efficiently so that changes can be made easily and quickly. Finally, we will prepare the assets for the high modeling department.”
In this video lesson Albert Valls Punsich addresses the topic: Ready for production, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“READY FOR PRODUCTION The moment has come. It is time to organize your scene within Maya. It is time to take all the items we have used to create Blocking and group them logically both for you in your personal project and for the "layout" department, if we were working on a big production. Let me show you. It's time to get it ready for the forecast, layout and animation department so they can understand what we have done and they can move objects around in groups based on what they need. This for your personal project will also go very well, well the other way, imagine you have over five hun...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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