Creation of 3D Scenes from Scratch in Maya
Depth and extra elements 1
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Depth and extra elements 1
Overview
“In this lesson we are going to finish the blocking of the scenario. I will show you how to add depth of field by making use of new elements both on the floor and on the ceiling. Finally, we will add some extra elements to our environment to help us finish telling our story and make the end result a much more interesting image.”
In this video lesson Albert Valls Punsich addresses the topic: Depth and extra elements 1, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“CREATION OF BLOCKING III We are going to the final part of Blocking. Now we have to add depth of field. For this I will use some boxes full of materials such as books, candles or potions on the floor and also mobiles and flags on the roof. In this way we can create more depth and make our "environment" much more beautiful. Let me show you. We now continue to discuss depth of field. I will show you the sketch again. If you remember, we treat a "foreground", a "midground" and a "background". In this case if we go to our camera, here I show you the camera, the elements of the "foreground", tho...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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