Creation of 3D Scenes from Scratch in Maya
Lighting I
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Lighting I
Overview
“We will see the tools of the lighting process in Arnold, a render engine integrated within Maya. I will teach you the basic lights and their functions as well as theoretical notions of stage lighting. I will also show you the importance of light intention, which helps us reinforce our narrative story.”
In this video lesson Albert Valls Punsich addresses the topic: Lighting I, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“ILLUMINATION Once you have finished your scene and the composition of your stage, it's time to present it. It is very curious how a good presentation can make your work look ten times better, as well as a bad presentation can tarnish your work. For this, lighting is very important and the materials we will use. Let me show you how to light up with Arnold Render, a lighting program that is already integrated into Maya. With him we will first work the main lights of our scene: the moon and the fire. I show you. Remember, and it is very important, that lights are another way of creating histor...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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