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    Creation of 3D Scenes from Scratch in Maya

    A course by Albert Valls Punsich3D Artist

    Creation of 3D Scenes from Scratch in Maya

    What will you learn in this online course?

    38 lessons & 28 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Creation of 3D Scenes from Scratch in Maya

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Creation of 3D Scenes from Scratch in Maya

    Reviews

    7,446
    Students
    253
    Reviews
    98%
    Positive ratings
    • 7 months ago

      Excellente

    • 8 months ago

      ...........

    • 11 months ago

      Entretenido y util

    • 11 months ago

      Professo incrivel, mas estou com problema para baixar o certificado!

    • 1 year ago

      Thank you, Great course!

    More reviews
    Albert Valls Punsich

    Albert Valls Punsich

    Teacher
    Plus

    3D Artist

    Joined November 2015

    From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.

    Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • What will we do in the course?
    • U2

      Fundamentals

      • The idea
      • Basic composition concepts
      • Collection of references
      • Scenario sketch I
      • Scenario sketch II
    • U3

      Creation of blocking

      • Essential basics of blocking
      • Structure and hero props I
      • Structure and hero props II
      • Add items I
      • Add items II
      • Depth and extra elements 1
      • Depth and extra elements II
      • Vertex color
      • Ready for production
    • U4

      Set dressing I: creation of assets

      • What is Set Dressing for a 3D Scene?
      • Level of detail
      • Style
      • Reuse items
      • Nomenclature and publication
      • Nomenclature and publication 2
      • Preparing the library for production
    • U5

      Set dressing II: stage construction

      • Assemble the structure and add hero props I
      • Assemble the structure and add hero props II
      • Creation and organization of new assets I
      • Creation and organization of new assets II
      • Scene Element Creation I
      • Scene II Creation
      • Final details
      • Extra elements I
      • Extra elements II
    • U6

      Render for the portfolio

      • Lighting I
      • Lighting II
      • Look dev I
      • Look dev II
      • Final score
    • FP

      Final project

      • x Scenario modeling

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

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      Learn valuable methods and techniques explained by top experts in the creative sector.

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    • Connect with a global creative community

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    FAQs

    You’ll learn to design, model, and compose 3D scenes from blocking to set dressing, applying composition, lighting, visual references, and professional worldbuilding techniques for animation, VFX, and personal projects.

    This course is aimed at those with some prior 3D art or modeling experience, making it ideal for intermediate learners. You don’t need to be an expert, but basic familiarity with software like Maya is recommended.

    You’ll need a computer with 3D modeling software like Maya and Photoshop for references. Basic skills in these programs and internet access for visual resources are recommended.

    You’ll learn composition rules like the rule of thirds, leading lines, symmetry, visual rhythm, shape use, depth of field, contrast, and color to strengthen the visual storytelling in your scenes.

    Yes, the course covers worldbuilding: defining ethnic groups, political systems, magic, flora, fauna, timelines, and designing coherent, narrative-rich fantasy environments.

    Yes, you’ll learn how to sort and organize reference images, structure folders, rename files, and manage assets and set dressing libraries for an efficient 3D workflow.

    Yes, the course teaches artistic lighting techniques, ambient occlusion, efficient rendering, and camera adjustments to maximize the visual impact of your scenes in Maya.

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