Best seller

Creation of 3D Scenes from Scratch in Maya

A course by Albert Valls Punsich
3D Artist. Barcelona, Spain.
Joined November 2015
, 3D Artist

Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render

  • Best seller Spanish with subtitles in English
  • 98% positive reviews (187)
  • 4460 students

Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render



Spanish with subtitles in English
  • 98% positive reviews (187)
  • 4460 students
  • 38 lessons (8h 26m)
  • 28 additional resources (6 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish, English, Portuguese, German, French, Italian, Polish, Dutch
  • Level: Beginner
  • Unlimited access forever


Composition, color, and lighting are the keys to bringing a 3D stage to life. Through the set dressing, you can not only decorate and set a realistic environment but also provide information to the story you want to tell. Albert Valls is a 3D artist who specializes in modeling and scene creation, and his projects are defined by his passion for the small details. In this course, he teaches you how to create your own scene.

With his experience working in Framestore for high-level productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald, in this course he teaches you all the necessary steps to create a scene from scratch in Autodesk Maya.

Start with the idea, blocking and composing, until the final render. You will see the techniques and tools that will help you turn your imagination into reality while discovering the methodology used by professional studios.

What will you learn in this online course?

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Fundamentals
  • U3
    U3. Creation of blocking
  • U4
    U4. Set dressing I: creation of assets
  • U5
    U5. Set dressing II: stage construction
  • U6
    U6. Render for the portfolio
  • FP
    FP Final project
View details

Start the course by meeting Albert, who tells you a little bit about him, about his professional career as a 3D artist, and the different reasons why he has been successful in his career. He also shows you artistic references and his main audiovisual influences.

Albert talks to you about the most important thing before creating a scene: the idea. Learn about different sources of references and how to plan the project. See the basic concepts of composition and make the first sketch of your scene, which is fundamental before starting.

Let's get to work! Using essential tools, block out or model in low poly to visualize and modify your scenario, adjusting the scale, volumes, and proportions.

Then, build the assets of the environment. See what the set dressing technique is and the importance of choosing the right style, level of detail, and creation of libraries to optimize your modeling work. Also, see how to reuse already modeled objects to create new ones and prepare all the assets for production.

Continue to build your scenario. Use the previously created set dressing library and learn how to interpret blocking like a professional. Add props to the scene and visualize your character to achieve a perfect dressing before the files are ready for textures.

Finally, complete your scene with the rendering, apply some basic lighting and rendering concepts with your own style and then, with Adobe Photoshop, finish your stage and leave it ready to publish in your portfolio.

What is this course's project?

Make a 3D scene applying the teacher's working methodology. Albert will make one set in a dungeon, but you can choose what your scene is about.

Projects by course students

Who is this online course for?

3D enthusiasts with experience in modeling who want to go beyond the creation of assets and learn how to completely manage 3D scenes.

Requirements and materials

You will need knowledge of 3D modeling—ideally in Maya, but you can use other 3D software if you prefer—and you should be familiar with a drawing or illustration program.

Regarding materials, you will need a computer with Autodesk Maya (Albert will work with version 2019, but you can work with another version or software), Adobe Photoshop, or another program where you can draw digitally.


Reviews

4460 Students
187 Reviews
98% Positive ratings

Albert Valls Punsich

A course by Albert Valls Punsich

Teacher Plus
3D Artist

From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.

Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.


Content

  • U1

    Introduction

    • Influences
    • What will we do in the course?
    • Presentation
  • U2

    Fundamentals

    • The idea
    • Basic composition concepts
    • Collection of references
    • Scenario sketch I
    • Scenario sketch II
  • U3

    Creation of blocking

    • Essential basics of blocking
    • Structure and hero props I
    • Structure and hero props II
    • Add items I
    • Add items II
    • Depth and extra elements 1
    • Depth and extra elements II
    • Vertex color
    • Ready for production
  • U4

    Set dressing I: creation of assets

    • What is Set Dressing for a 3D Scene?
    • Level of detail
    • Style
    • Reuse items
    • Nomenclature and publication
    • Nomenclature and publication 2
    • Preparing the library for production
  • U5

    Set dressing II: stage construction

    • Assemble the structure and add hero props I
    • Assemble the structure and add hero props II
    • Creation and organization of new assets I
    • Creation and organization of new assets II
    • Scene Element Creation I
    • Scene II Creation
    • Final details
    • Extra elements I
    • Extra elements II
  • U6

    Render for the portfolio

    • Lighting I
    • Lighting II
    • Look dev I
    • Look dev II
    • Final score
  • FP

    Final project

    • x Scenario modeling

What to expect from a Domestika course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates
    Plus

    If you're a Plus or PRO member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

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FAQs

Domestika's courses are online classes that provide you with the tools and skills you need to complete a specific project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the teacher and with other students, creating a dynamic course community.

All courses are 100% online, so once they're published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

The courses are divided into different units. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with the teacher and with other students, as well as share your work and your course project, creating a community around the course.

You can redeem the course you received by accessing the redeeming page and entering your gift code.

If you're a Plus or PRO member, when you complete a course you'll instantly get your personalized certificate. You can see all your certificates in the Certificates section of your profile. You can download your certificates as PDFs and share the link online. Learn more about certificates
Creation of 3D Scenes from Scratch in Maya. 3D, and Animation course by Albert Valls Punsich Best seller

Creation of 3D Scenes from Scratch in Maya

A course by Albert Valls Punsich
3D Artist. Barcelona, Spain.
Joined November 2015
  • 98% positive reviews (187)
  • 4460 students