Creation of 3D Scenes from Scratch in Maya
Nomenclature and publication 2
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Nomenclature and publication 2
Overview
“We continue to see the best way to organize our assets to facilitate all subsequent production processes of our scenario.”
In this video lesson Albert Valls Punsich addresses the topic: Nomenclature and publication 2, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“NOMENCLATURE AND PUBLICATION We have everything well named and grouped. We have also created the proxy to help the layout department. Now I will teach you how to clean our Mesh in a more technical way. Let's see it. Another thing we should do now with our object is to remove the UVs. The UVs will not see how to remove them in this course, but each asset that we publish must already have the UVs and also its proxy modeling. What does this mean? Well, a low modeling of the element. For example, we will create proxy modeling or in loss of this element. The trick I usually do is select the enti...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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