Creation of 3D Scenes from Scratch in Maya
Level of detail
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Level of detail
Overview
“Now I will teach you one of the essential rules before starting to model and prepare a set dressing library, deciding the level of detail of our elements. To do this, we will take an object as a reference and decide that level. This decision is of utmost importance, since we will have to maintain the same criteria throughout the modeling process.”
In this video lesson Albert Valls Punsich addresses the topic: Level of detail, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“LEVEL OF DETAIL Level of detail is crucial before starting to model a set dressing library or a high "environment". What I recommend is to take an item from your dungeon and model it at the level of detail you like and then adapt all the other elements at that same level of detail. Let's see it. In the end, with more detail, we want to add, for example, to this cube, we are going to need more Mesh, more mesh. Therefore, it is very important that you take into account, before modeling your library, what level of detail do you want to put into all your objects so that this level of detail is ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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