Creation of 3D Scenes from Scratch in Maya
What will we do in the course?
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: What will we do in the course?
Overview
“In this lesson I will show you the final project of the course, the creation of a fantastic character dungeon where the evil witch devises her dark plans. Next, I will explain the most important points to give your scene a unique and personal finish, as well as the techniques that we will use for it. Finally, I will explain the importance of render and lighting to leave your render ready for the portfolio.”
In this video lesson Albert Valls Punsich addresses the topic: What will we do in the course?, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“WHAT WILL WE DO IN THE COURSE? In this lesson I will tell you all the contents that we will see during the course. First I will teach you how to create an "environment" both technically and artistically. In the final project of the course we will see how to create a dungeon, where our protagonist, the witch, spent many years investigating to be able to transmute with royal blood. In order to develop and tell this story on our stage, I will teach you from basic elements of 2D composition, even all the techniques and tools that we use within the Maya 3D program. During the course I will make ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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