Creation of 3D Scenes from Scratch in Maya
Collection of references
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Collection of references
Overview
“In this lesson we will see the importance of reference images to carry out our project, both of the stage and of the assets that will appear on it. We will look for references in illustrations, concept art , movies, videos, and we can even visit places to take our own photographs. With them, I will teach you how to create the reference templates to optimize our modeling. All this will help us start with the idea of the scenario to make a first sketch and, later, the blocking .”
In this video lesson Albert Valls Punsich addresses the topic: Collection of references, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“COLLECTION OF REFERENCES The process of searching for references It is very important when creating your stage. References will help you both creatively like composition and style. It is important that you do not keep the first images That you find, but look for the maximum possible to enhance your creativity and also enhance the relationship of ideas to create new elements. I search more than 600 reference images per stage. Let me show you. This is one of the funniest moments because, although you already have your stage clear, You already decided what world it is in and you already know w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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