Creation of 3D Scenes from Scratch in Maya
What is Set Dressing for a 3D Scene?
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: What is Set Dressing for a 3D Scene?
Overview
“In this lesson I will tell you what set dressing and how the use of libraries or modeling kits is expanding more and more in the VFX or animation industry. We will also see the differences between a scene element and a prop . Finally, we will analyze and familiarize ourselves with our library of the dungeon that you have in the attached files of Unit 1 of the course.”
In this video lesson Albert Valls Punsich addresses the topic: What is Set Dressing for a 3D Scene?, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“WHAT IS SET DRESSING? Set dressing is the art of decorating or dressing a stage with library elements that we have previously modeled. The figure of "set dresser" can be done by an "environment artist" or a specialized artist. They make sure the stage looks good inside Maya and in all the camera shots. For me the "set dressing" is one of the most beautiful parts within the role of "environment artist". In this course, I will provide you with a "set dressing" library with over ninety elements to edit your dungeon. Still, I encourage you to make your own models to make you feel more yours. Le...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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